Thursday, October 16, 2008

Notes from Mimi Ito's talk: "Hanging Out, Messing Around, and Geeking Out: Genres of Youth Participation in Networked Publics"

Presentation about Teens engaging in video games, digital media production
Found youth through parent networks, youth programs
Social and cultural factors driving innovation "translators"

Rise in teens use due to:
  • Growing availability of tools
  • Sharing with public visibility

Youth Networked Publics were geeky, but now they are more mainstream, "domesticated." These are placed within the context of regular interaction readily accessible persistent, specialized and broader context for publicity.

Genres of participation:
Tie together structures of participation and engagement with media/social groups
  • Friendship-driven participation - Hanging out within online spaces without restrictions on mobility and school with privacy. CJ Pascoe ("Living Digital") has done research on romantic relationships between teens through social networks. Notes that teens prefer to meet people in person first, not on Facebook. FB comes second. Teens use sns to overcome restrictions in their local social network. Media literacy comes through these everyday activites (web design, video production). Casual messing around can lead to "geeked out" participation
  • Interest-driven participation - Passion and interest drive these interactions. Exemplify the potential to change social worlds teens have access to. Expand beyond local social groups, niche knowledge, broader context for disseminating information. Most youth aren't participating, but Ito sees a possible expansion in the future.

Fansubbing anime is Mimi Ito's current research interest. Amateur fan networks will subtitle videos that aren't released in the US. Often these fans sub videos are the only access to particular shows. Speed focused groups will typically get a video out after 24 hours of release. Often extremely collaborative and specialized someone who records the show, typesetter, translators, quality checkers, editors, etc. Fans take high level of ownership with the products that fansub communities output. Often they'll critique fansubs and compare along very detailed standards. Improve craft, some peer pressure involved here - but focus in on creating and improving fansubs. They want to gain notoriety for their work, many downloads and views.
Anime Remix Videos. Ito shows us an AMV that shows a woman getting interested in AMV and her process. Kudos for showing a woman since fan remix videos are a very feminist approach and women have taken a huge role in producing these videos. Interestingly, the video shows a high level of self-deprecation that I think is common among video remixers. I like AMV's because they aren't concerned with the legitimacy that most remix videos are concerned with (i.e. Disney mashups that include the title screen, re-dubs where lips matching voiceovers matters). Transmedia videos like this one really push the boundaries of the reality of a story or show's universe - which what remix was all about initially. Video editing skills may not be encouraged locally, but through online communities, teens can become "greater gods" of editing.
There is a high level of self-deprecation among fansubbers and remixers - Is this a practice that is required to become legitimate among a community? There are specific levels of involvement with AMV communities and levels of engagement/induction. However, there are low barriers of entry.

Back to teens in public networks:
Learning in networked publics for youth happens through observing and practicing - outside of typical structures of school and limited access to peers. Experimenting with adult like autonomy. Stakes for participation are raised, consequences for publishing all this stuff, delayed gratification. Youth are engaged with the result is immediate. Adults will having to catch up to learning and innovating online.

Some youth have disabled the ability to have a top 8 to avoid social pressures.
Parodies are typically male genres, relationships are female dominated.

Hypersociality - more digital media tokens.

Report coming soon - November 2008 at http://digitalyouth.ischool.berkeley.edu

Blogging from AOIR 9

I'll be blogging various talks and such from the Association of Internet Researchers Conference in Copenhagen over the next few days. There's just rough notes, but I'll do a round up of awesome stuff afterward!

Wednesday, June 25, 2008

Carl J. Couch Research Award

I'm very flattered that a chapter of my master's thesis, "Your World, Your Imagination?: Representation and Social Expectations in Virtual Memorials" received the Carl J. Couch Research Award this past week. As a result, I'm trying to make my way to Copenhagen in October for the Association of Internet Researchers conference. If you've got a rich uncle looking to sponsor a rogue academic, give a girl a hollar.

You can read the chapter by downloading my thesis.

If you're interested in learning more about Carl Couch's symbolic interactionist approach to technology, I highly recommend his book Information Technologies and Social Orders which is a great read for those who like the works of Marshall Mcluhan or Walter Ong. Rather than merely making sweeping assertions such as Mcluhan's "media extend ourselves," Couch places these ideas within a social context and describes technology as a object which is continually being reconstructed through use and social orders. One might already see the connection to Second Life!

CEDAR FALLS, Iowa -- The Carl Couch Center for Social and Internet Research (www.cccsir.org) is pleased to announce the winners of the 2008 Carl J. Couch Internet Research Award. The Couch Award is presented annually and recognizes excellent student-authored papers.
Richie Neil Hao, a doctoral student in Department of Speech Communication, at Southern Illinois University Carbondale, is the First Place winner for his paper, "Virtually Tsinoy: Performing and Negotiating Diasporic Hybridity Online."
Angela Adkins, doctoral degree candidate in the Department of Sociology at the University of Akron, Akron, Ohio is the Second Place winner for her paper, "The Presentation of Self in Internet Forums: Face Work without Being Face-to-Face."
A tie for Third Place means that there will be two award winners in this category. They are Sara Hebert, a master's degree candidate in Digital Media Studies at the University of Denver, for her paper, "Your World, Your Imagination?: Representation and Social Expectations in Virtual Memorials;" and Vilma Lehtinen, a student in the Department of Social Psychology, University of Helsinki, Finland, for her paper, "Performing Diverse Social Relationships on a Social Networking Site."
The Couch Center established the Couch Award in 2002 as the centerpiece of an extensive awards program. Winning papers apply symbolic interactionist approaches to internet studies as advocated by the late Dr. Carl J. Couch, long-time professor of sociology at the University of Iowa.
Competition is open to graduate or undergraduate students of all disciplines, and winners are selected by a committee of university professors in communication studies and sociology from across the U.S.
This year's competition was rigorous, with entries received from students of all levels, from undergraduates through Ph.D. candidates, and were submitted by students from Europe, Asia, and Australia, as well as North America.
Winners receive a cash award as well as the opportunity to present their papers at a national or international conference. This year's awards will be presented at the annual conference of the Association of Internet Researchers in Copenhagen, Denmark, October 15-18.
The Carl Couch Center for Social and Internet Research is a non-profit organization established to promote the scholarship of the late Carl J. Couch and his academic associates. Couch is recognized as the founder of The New Iowa School in sociological and communication inquiry, and was a pioneer in the qualitative research of information technologies.
The Center provides networking opportunities for students and scholars who conduct social and Internet research, inspired by Couch's work.

Robinsonfilmcenter.org has launched!


I've been busy moving back across the country to Louisiana, but in the process, the brand new Robinson Film Center site launched, after much hard work and fun with Joomla! Many of you know I have a soft spot in my heart for the film center because of its ambitious media education program and brave programming in the deep south. They've been a blast to work with, and I highly recommend the popcorn salt that they use and keep at the concession stand for patrons like me.

Thursday, May 29, 2008

Musings for Memorial Day

I was away in the mountains for my first time for this year's memorial day. I had a hard day reconciling going out and having fun on a day that I should have been remembering the veterans that have fallen protecting and serving our country. Many of you who know me personally, know that I am not extremely patriotic, but that my research deals with America and how we grieve. I am patriotic in the sense that I love everything the United States stands for, but I am not proud of of the current state of government (which to me, makes me even more patriotic).

On Memorial Day, one of my favorite radio shows, To The Point, dedicated their show to a critical look at how memorial day came about, what memorial day means and how that meaning is shaped due to the current war. It is a very moving, smart and fair look at what Memorial Day means for us, a public torn between political views on the Iraq war and the value of human life.

One of the commentators (from Shreveport, ironically), Michael Sledge, mentions that in America we have lost national grieving, that is public grieving. I disagree slightly, as I believe we miss regular, healthy, productive and active public grieving. As I discussed in my master's thesis, spontaneous shrines for example, are very public methods of grieving that respond to public tragedy by becoming an amalgamation of private meanings. Immediately after a tragedy, the public creates these metatexts, but often these sites and tragedies don't retain their monumentality long term. The solution I think, is to build memorials that can reflect current collective memory of tragedies and can be responsive to the public needs. Unfortunately, our typical methods of materializations don't foster healthy remembrance, much like how Memorial Day has become a day for barbeques, and in my case, escapism to the mountains.

I could probably go on and on about why dedicating days to the memory of public tragedies and public figures doesn't work, but for the sake of brevity, please listen to the Memorial Day edition of To The Point.

Wednesday, May 07, 2008

Japan proposes a pay once royalty structure for mp3 players

Japan is considering levying a fee on manufacturers of mp3 players and HDD recorders. Such a fee already exists for devices with hard drives or other storage methods such as mini-disc recorders, DVD recorders and other digital devices:

While digital portable music players and HDD recorders face new levies, personal computers and mobile phone handsets designed for general purposes will be exempted, even if they contain recording functions, according to the plan.

The specific rates for the royalties will be determined through deliberations between the agency, copyright management groups and the manufacturers.

They are expected to be several hundred yen for each device, totaling several billion yen a year for the makers.

At Thursday's meeting, representatives of the manufacturers are expected to voice opposition to the plan because they do not think they can pass on the additional costs to consumers.

More about the proposal. Thanks _akira_

Doesn't seem like a bad idea, although its kind of like putting a big band-aid on a larger issue. While it would frustrate me to see these devices get even more expensive, it would be glad to know that no one's going to knock on my door and try to sue me.

Thursday, May 01, 2008

I has a master's thesis

I haven't been blogging much because I've been completing my master's thesis, Digital Memorialization: Collective Memory, Tragedy, and Participatory Spaces. I'm defending it next week on the 7th at 2pm in Sturm 434 at DU. I know pretty much anyone who reads this probably knows that already, but feel free to come by if you're a stranger looking for some knowledge.

Keep an eye on this space for more information. I'll also be continuing my research here.